#include "opengl/opengl.hpp" #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 struct VideoWGL : VideoDriver, OpenGL { VideoWGL& self = *this; VideoWGL(Video& super) : VideoDriver(super) {} ~VideoWGL() { terminate(); } auto create() -> bool override { return initialize(); } auto driver() -> string override { return "OpenGL 3.2"; } auto ready() -> bool override { return _ready; } auto hasContext() -> bool override { return true; } auto hasBlocking() -> bool override { return true; } auto hasFlush() -> bool override { return true; } auto hasShader() -> bool override { return true; } auto setContext(uintptr context) -> bool override { return initialize(); } auto setBlocking(bool blocking) -> bool override { if(wglSwapInterval) wglSwapInterval(blocking); return true; } auto setFlush(bool flush) -> bool override { return true; } auto setShader(string shader) -> bool override { OpenGL::setShader(self.shader); return true; } auto clear() -> void override { OpenGL::clear(); SwapBuffers(_display); } auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override { OpenGL::size(width, height); return OpenGL::lock(data, pitch); } auto release() -> void override { } auto output() -> void override { RECT rectangle; GetClientRect((HWND)self.context, &rectangle); OpenGL::outputWidth = rectangle.right - rectangle.left; OpenGL::outputHeight = rectangle.bottom - rectangle.top; OpenGL::output(); SwapBuffers(_display); if(self.flush) glFinish(); } private: auto initialize() -> bool { terminate(); if(!self.context) return false; PIXELFORMATDESCRIPTOR descriptor = {}; descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR); descriptor.nVersion = 1; descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; descriptor.iPixelType = PFD_TYPE_RGBA; _display = GetDC((HWND)self.context); GLuint pixelFormat = ChoosePixelFormat(_display, &descriptor); SetPixelFormat(_display, pixelFormat, &descriptor); _wglContext = wglCreateContext(_display); wglMakeCurrent(_display, _wglContext); wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB"); wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT"); if(wglCreateContextAttribs) { int attributeList[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 2, 0 }; HGLRC context = wglCreateContextAttribs(_display, 0, attributeList); if(context) { wglMakeCurrent(nullptr, nullptr); wglDeleteContext(_wglContext); wglMakeCurrent(_display, _wglContext = context); } } if(wglSwapInterval) wglSwapInterval(self.blocking); return _ready = OpenGL::initialize(self.shader); } auto terminate() -> void { _ready = false; OpenGL::terminate(); if(_wglContext) { wglDeleteContext(_wglContext); _wglContext = nullptr; } } auto (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) -> HGLRC = nullptr; auto (APIENTRY* wglSwapInterval)(int) -> BOOL = nullptr; bool _ready = false; HDC _display = nullptr; HGLRC _wglContext = nullptr; HINSTANCE _glWindow = nullptr; };