#ifdef ICD2_CPP //called on rendered lines 0-143 (not on Vblank lines 144-153) void ICD2::lcdScanline() { if((GameBoy::ppu.status.ly & 7) == 0) { lcd.row = (lcd.row + 1) & 3; } unsigned offset = (lcd.row * 160 * 8) + ((GameBoy::ppu.status.ly & 7) * 160); memcpy(lcd.buffer + offset, GameBoy::ppu.screen + GameBoy::ppu.status.ly * 160, 160 * sizeof(uint32)); } void ICD2::joypWrite(bool p15, bool p14) { //joypad handling if(p15 == 1 && p14 == 1) { if(joyp15lock == 0 && joyp14lock == 0) { joyp15lock = 1; joyp14lock = 1; joyp_id = (joyp_id + 1) & 3; } } if(p15 == 0 && p14 == 1) joyp15lock = 0; if(p15 == 1 && p14 == 0) joyp14lock = 0; //packet handling if(p15 == 0 && p14 == 0) { //pulse pulselock = false; packetoffset = 0; bitoffset = 0; strobelock = true; packetlock = false; return; } if(pulselock) return; if(p15 == 1 && p14 == 1) { strobelock = false; return; } if(strobelock) { if(p15 == 1 || p14 == 1) { //malformed packet packetlock = false; pulselock = true; bitoffset = 0; packetoffset = 0; } else { return; } } //p15:1, p14:0 = 0 //p15:0, p14:1 = 1 bool bit = (p15 == 0); strobelock = true; if(packetlock) { if(p15 == 1 && p14 == 0) { if((joyp_packet[0] >> 3) == 0x11) { mlt_req = joyp_packet[1] & 3; if(mlt_req == 2) mlt_req = 3; joyp_id = 0; } if(packetsize < 64) packet[packetsize++] = joyp_packet; packetlock = false; pulselock = true; } return; } bitdata = (bit << 7) | (bitdata >> 1); if(++bitoffset < 8) return; bitoffset = 0; joyp_packet[packetoffset] = bitdata; if(++packetoffset < 16) return; packetlock = true; } uint32_t ICD2::videoColor(unsigned source, uint16_t red, uint16_t green, uint16_t blue) { return source; } void ICD2::videoRefresh(const uint32_t* data, unsigned pitch, unsigned width, unsigned height) { } void ICD2::audioSample(int16_t left, int16_t right) { audio.coprocessor_sample(left, right); } int16_t ICD2::inputPoll(unsigned port, unsigned device, unsigned id) { GameBoy::cpu.status.mlt_req = joyp_id & mlt_req; unsigned data = 0x00; switch(joyp_id & mlt_req) { case 0: data = ~r6004; break; case 1: data = ~r6005; break; case 2: data = ~r6006; break; case 3: data = ~r6007; break; } switch((GameBoy::Input)id) { case GameBoy::Input::Start: return (bool)(data & 0x80); case GameBoy::Input::Select: return (bool)(data & 0x40); case GameBoy::Input::B: return (bool)(data & 0x20); case GameBoy::Input::A: return (bool)(data & 0x10); case GameBoy::Input::Down: return (bool)(data & 0x08); case GameBoy::Input::Up: return (bool)(data & 0x04); case GameBoy::Input::Left: return (bool)(data & 0x02); case GameBoy::Input::Right: return (bool)(data & 0x01); } return 0; } #endif