#include #include #include #include "keyboard/xlib.cpp" #include "mouse/xlib.cpp" #include "joypad/sdl.cpp" namespace ruby { struct pInputSDL { InputKeyboardXlib xlibKeyboard; InputMouseXlib xlibMouse; InputJoypadSDL sdl; struct Settings { uintptr_t handle = 0; } settings; bool cap(const string& name) { if(name == Input::Handle) return true; if(name == Input::KeyboardSupport) return true; if(name == Input::MouseSupport) return true; if(name == Input::JoypadSupport) return true; return false; } any get(const string& name) { if(name == Input::Handle) return (uintptr_t)settings.handle; return false; } bool set(const string& name, const any &value) { if(name == Input::Handle) { settings.handle = any_cast(value); return true; } return false; } bool acquire() { return xlibMouse.acquire(); } bool unacquire() { return xlibMouse.unacquire(); } bool acquired() { return xlibMouse.acquired(); } vector poll() { vector devices; xlibKeyboard.poll(devices); xlibMouse.poll(devices); sdl.poll(devices); return devices; } bool rumble(uint64_t id, bool enable) { return false; } bool init() { if(xlibKeyboard.init() == false) return false; if(xlibMouse.init(settings.handle) == false) return false; if(sdl.init() == false) return false; return true; } void term() { xlibKeyboard.term(); xlibMouse.term(); sdl.term(); } }; DeclareInput(SDL) }