#if defined(Hiro_MenuItem) auto mMenuItem::allocate() -> pObject* { return new pMenuItem(*this); } // auto mMenuItem::doActivate() const -> void { if(state.onActivate) return state.onActivate(); } auto mMenuItem::image() const -> Image { return state.image; } auto mMenuItem::onActivate(const function& callback) -> type& { state.onActivate = callback; return *this; } auto mMenuItem::setImage(const Image& image) -> type& { state.image = image; signal(setImage, image); return *this; } auto mMenuItem::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mMenuItem::text() const -> string { return state.text; } #endif