#ifndef RUBY_INPUT_KEYBOARD_XLIB #define RUBY_INPUT_KEYBOARD_XLIB struct InputKeyboardXlib { Input& input; InputKeyboardXlib(Input& input) : input(input) {} shared_pointer hid{new HID::Keyboard}; Display* display = nullptr; struct Key { string name; unsigned keysym; unsigned keycode; }; vector keys; auto assign(unsigned inputID, bool value) -> void { auto& group = hid->buttons(); if(group.input(inputID).value() == value) return; input.doChange(hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value); group.input(inputID).setValue(value); } auto poll(vector>& devices) -> void { char state[32]; XQueryKeymap(display, state); for(unsigned n = 0; n < keys.size(); n++) { bool value = state[keys[n].keycode >> 3] & (1 << (keys[n].keycode & 7)); assign(n, value); } devices.append(hid); } auto init() -> bool { display = XOpenDisplay(0); keys.append({"Escape", XK_Escape}); keys.append({"F1", XK_F1}); keys.append({"F2", XK_F2}); keys.append({"F3", XK_F3}); keys.append({"F4", XK_F4}); keys.append({"F5", XK_F5}); keys.append({"F6", XK_F6}); keys.append({"F7", XK_F7}); keys.append({"F8", XK_F8}); keys.append({"F9", XK_F9}); keys.append({"F10", XK_F10}); keys.append({"F11", XK_F11}); keys.append({"F12", XK_F12}); keys.append({"ScrollLock", XK_Scroll_Lock}); keys.append({"Pause", XK_Pause}); keys.append({"Tilde", XK_asciitilde}); keys.append({"Num0", XK_0}); keys.append({"Num1", XK_1}); keys.append({"Num2", XK_2}); keys.append({"Num3", XK_3}); keys.append({"Num4", XK_4}); keys.append({"Num5", XK_5}); keys.append({"Num6", XK_6}); keys.append({"Num7", XK_7}); keys.append({"Num8", XK_8}); keys.append({"Num9", XK_9}); keys.append({"Dash", XK_minus}); keys.append({"Equal", XK_equal}); keys.append({"Backspace", XK_BackSpace}); keys.append({"Insert", XK_Insert}); keys.append({"Delete", XK_Delete}); keys.append({"Home", XK_Home}); keys.append({"End", XK_End}); keys.append({"PageUp", XK_Prior}); keys.append({"PageDown", XK_Next}); keys.append({"A", XK_A}); keys.append({"B", XK_B}); keys.append({"C", XK_C}); keys.append({"D", XK_D}); keys.append({"E", XK_E}); keys.append({"F", XK_F}); keys.append({"G", XK_G}); keys.append({"H", XK_H}); keys.append({"I", XK_I}); keys.append({"J", XK_J}); keys.append({"K", XK_K}); keys.append({"L", XK_L}); keys.append({"M", XK_M}); keys.append({"N", XK_N}); keys.append({"O", XK_O}); keys.append({"P", XK_P}); keys.append({"Q", XK_Q}); keys.append({"R", XK_R}); keys.append({"S", XK_S}); keys.append({"T", XK_T}); keys.append({"U", XK_U}); keys.append({"V", XK_V}); keys.append({"W", XK_W}); keys.append({"X", XK_X}); keys.append({"Y", XK_Y}); keys.append({"Z", XK_Z}); keys.append({"LeftBracket", XK_bracketleft}); keys.append({"RightBracket", XK_bracketright}); keys.append({"Backslash", XK_backslash}); keys.append({"Semicolon", XK_semicolon}); keys.append({"Apostrophe", XK_apostrophe}); keys.append({"Comma", XK_comma}); keys.append({"Period", XK_period}); keys.append({"Slash", XK_slash}); keys.append({"Keypad0", XK_KP_0}); keys.append({"Keypad1", XK_KP_1}); keys.append({"Keypad2", XK_KP_2}); keys.append({"Keypad3", XK_KP_3}); keys.append({"Keypad4", XK_KP_4}); keys.append({"Keypad5", XK_KP_5}); keys.append({"Keypad6", XK_KP_6}); keys.append({"Keypad7", XK_KP_7}); keys.append({"Keypad8", XK_KP_8}); keys.append({"Keypad9", XK_KP_9}); keys.append({"Add", XK_KP_Add}); keys.append({"Subtract", XK_KP_Subtract}); keys.append({"Multiply", XK_KP_Multiply}); keys.append({"Divide", XK_KP_Divide}); keys.append({"Enter", XK_KP_Enter}); keys.append({"Up", XK_Up}); keys.append({"Down", XK_Down}); keys.append({"Left", XK_Left}); keys.append({"Right", XK_Right}); keys.append({"Tab", XK_Tab}); keys.append({"Return", XK_Return}); keys.append({"Spacebar", XK_space}); keys.append({"LeftControl", XK_Control_L}); keys.append({"RightControl", XK_Control_R}); keys.append({"LeftAlt", XK_Alt_L}); keys.append({"RightAlt", XK_Alt_R}); keys.append({"LeftShift", XK_Shift_L}); keys.append({"RightShift", XK_Shift_R}); keys.append({"LeftSuper", XK_Super_L}); keys.append({"RightSuper", XK_Super_R}); keys.append({"Menu", XK_Menu}); hid->setID(1); for(unsigned n = 0; n < keys.size(); n++) { hid->buttons().append(keys[n].name); keys[n].keycode = XKeysymToKeycode(display, keys[n].keysym); } return true; } auto term() -> void { if(display) { XCloseDisplay(display); display = nullptr; } } }; #endif