struct KonamiVRC1 : Board { KonamiVRC1(Markup::Node& document) : Board(document), vrc1(*this) { } auto prg_read(uint addr) -> uint8 { if(addr & 0x8000) return prgrom.read(vrc1.prg_addr(addr)); return cpu.mdr(); } auto prg_write(uint addr, uint8 data) -> void { if(addr & 0x8000) return vrc1.reg_write(addr, data); } auto chr_read(uint addr) -> uint8 { if(addr & 0x2000) return ppu.ciram_read(vrc1.ciram_addr(addr)); return Board::chr_read(vrc1.chr_addr(addr)); } auto chr_write(uint addr, uint8 data) -> void { if(addr & 0x2000) return ppu.ciram_write(vrc1.ciram_addr(addr), data); return Board::chr_write(vrc1.chr_addr(addr), data); } auto power() -> void { vrc1.power(); } auto reset() -> void { vrc1.reset(); } auto serialize(serializer& s) -> void { Board::serialize(s); vrc1.serialize(s); } VRC1 vrc1; };