#if defined(Hiro_Canvas) auto mCanvas::allocate() -> pObject* { return new pCanvas(*this); } // auto mCanvas::color() const -> Color { return state.color; } auto mCanvas::data() -> uint32_t* { return state.data.data(); } auto mCanvas::droppable() const -> bool { return state.droppable; } auto mCanvas::doDrop(lstring names) const -> void { if(state.onDrop) return state.onDrop(names); } auto mCanvas::doMouseLeave() const -> void { if(state.onMouseLeave) return state.onMouseLeave(); } auto mCanvas::doMouseMove(Position position) const -> void { if(state.onMouseMove) return state.onMouseMove(position); } auto mCanvas::doMousePress(Mouse::Button button) const -> void { if(state.onMousePress) return state.onMousePress(button); } auto mCanvas::doMouseRelease(Mouse::Button button) const -> void { if(state.onMouseRelease) return state.onMouseRelease(button); } auto mCanvas::gradient() const -> vector { return state.gradient; } auto mCanvas::icon() const -> image { return state.icon; } auto mCanvas::onDrop(const function& callback) -> type& { state.onDrop = callback; return *this; } auto mCanvas::onMouseLeave(const function& callback) -> type& { state.onMouseLeave = callback; return *this; } auto mCanvas::onMouseMove(const function& callback) -> type& { state.onMouseMove = callback; return *this; } auto mCanvas::onMousePress(const function& callback) -> type& { state.onMousePress = callback; return *this; } auto mCanvas::onMouseRelease(const function& callback) -> type& { state.onMouseRelease = callback; return *this; } auto mCanvas::setColor(Color color) -> type& { state.size = {}; state.color = color; signal(setColor, color); return *this; } auto mCanvas::setData(Size size) -> type& { state.size = size; state.data.resize(size.width() * size.height()); memory::fill(state.data.data(), size.width() * size.height() * sizeof(uint32_t)); signal(setData, size); return *this; } auto mCanvas::setDroppable(bool droppable) -> type& { state.droppable = droppable; signal(setDroppable, droppable); return *this; } auto mCanvas::setGradient(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type& { state.size = {}; state.gradient[0] = topLeft; state.gradient[1] = topRight; state.gradient[2] = bottomLeft; state.gradient[3] = bottomRight; signal(setGradient, topLeft, topRight, bottomLeft, bottomRight); return *this; } auto mCanvas::setHorizontalGradient(Color left, Color right) -> type& { return setGradient(left, right, left, right); } auto mCanvas::setIcon(const image& icon) -> type& { state.size = {(signed)icon.width(), (signed)icon.height()}; state.icon = icon; signal(setIcon, icon); return *this; } auto mCanvas::setVerticalGradient(Color top, Color bottom) -> type& { return setGradient(top, top, bottom, bottom); } auto mCanvas::size() const -> Size { return state.size; } auto mCanvas::update() -> type& { signal(update); return *this; } #endif