#include namespace GameBoy { Cheat cheat; void Cheat::reset() { codes.reset(); } void Cheat::append(unsigned addr, unsigned data) { codes.append({addr, Unused, data}); } void Cheat::append(unsigned addr, unsigned comp, unsigned data) { codes.append({addr, comp, data}); } optional Cheat::find(unsigned addr, unsigned comp) { for(auto& code : codes) { if(code.addr == addr && (code.comp == Unused || code.comp == comp)) { return {true, code.data}; } } return false; } }