MasterSystemInterface::MasterSystemInterface() { information.manufacturer = "Sega"; information.name = "Master System"; information.overscan = true; media.append({ID::MasterSystem, "Master System", "ms"}); Port controllerPort1{ID::Port::Controller1, "Controller Port 1"}; Port controllerPort2{ID::Port::Controller2, "Controller Port 2"}; Port hardware{ID::Port::Hardware, "Hardware"}; { Device device{ID::Device::None, "None"}; controllerPort1.devices.append(device); controllerPort2.devices.append(device); } { Device device{ID::Device::Gamepad, "Gamepad"}; device.inputs.append({0, "Up"}); device.inputs.append({0, "Down"}); device.inputs.append({0, "Left"}); device.inputs.append({0, "Right"}); device.inputs.append({0, "1"}); device.inputs.append({0, "2"}); controllerPort1.devices.append(device); controllerPort2.devices.append(device); } { Device device{ID::Device::MasterSystemControls, "Controls"}; device.inputs.append({0, "Reset"}); device.inputs.append({0, "Pause"}); hardware.devices.append(device); } ports.append(move(controllerPort1)); ports.append(move(controllerPort2)); ports.append(move(hardware)); } auto MasterSystemInterface::videoResolution() -> VideoResolution { return {256, 240, 256, 240, 8.0 / 7.0}; } auto MasterSystemInterface::videoColors() -> uint32 { return 1 << 6; } auto MasterSystemInterface::videoColor(uint32 color) -> uint64 { uint2 B = color >> 4; uint2 G = color >> 2; uint2 R = color >> 0; uint64 r = image::normalize(R, 2, 16); uint64 g = image::normalize(G, 2, 16); uint64 b = image::normalize(B, 2, 16); return r << 32 | g << 16 | b << 0; } auto MasterSystemInterface::load(uint id) -> bool { if(id == ID::MasterSystem) return system.load(this, System::Model::MasterSystem); return false; } auto MasterSystemInterface::connect(uint port, uint device) -> void { if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device); if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device); }