struct Port { enum : uint { Controller1, Controller2, Expansion, };}; struct Device { enum : uint { None, //controller port peripherals Gamepad, Multitap, Mouse, SuperScope, Justifier, Justifiers, //expansion port peripherals Satellaview, SuperDisc, S21FX, };}; struct Peripherals { auto unload() -> void; auto reset() -> void; auto connect(uint port, uint id) -> void; Controller* controllerPort1 = nullptr; Controller* controllerPort2 = nullptr; Expansion* expansionPort = nullptr; }; extern Peripherals peripherals;