auto PPU::Screen::scanline() -> void { lineA = ppu.output + ppu.vcounter() * 1024; lineB = lineA + (ppu.display.interlace ? 0 : 512); if(ppu.display.interlace && ppu.field()) lineA += 512, lineB += 512; //the first hires pixel of each scanline is transparent //note: exact value initializations are not confirmed on hardware math.above.color = paletteColor(0); math.below.color = math.above.color; math.above.colorEnable = !(ppu.window.io.col.aboveMask & 1); math.below.colorEnable = !(ppu.window.io.col.belowMask & 1) && io.back.colorEnable; math.transparent = true; math.blendMode = false; math.colorHalve = io.colorHalve && !io.blendMode && math.above.colorEnable; } auto PPU::Screen::run() -> void { if(ppu.vcounter() == 0) return; bool hires = ppu.io.pseudoHires || ppu.io.bgMode == 5 || ppu.io.bgMode == 6; auto belowColor = below(hires); auto aboveColor = above(); *lineA++ = *lineB++ = ppu.io.displayBrightness << 15 | (hires ? belowColor : aboveColor); *lineA++ = *lineB++ = ppu.io.displayBrightness << 15 | (aboveColor); } auto PPU::Screen::below(bool hires) -> uint16 { if(ppu.io.displayDisable || (!ppu.io.overscan && ppu.vcounter() >= 225)) return 0; uint priority = 0; if(ppu.bg1.output.below.priority) { priority = ppu.bg1.output.below.priority; if(io.directColor && (ppu.io.bgMode == 3 || ppu.io.bgMode == 4 || ppu.io.bgMode == 7)) { math.below.color = directColor(ppu.bg1.output.below.palette, ppu.bg1.output.below.tile); } else { math.below.color = paletteColor(ppu.bg1.output.below.palette); } } if(ppu.bg2.output.below.priority > priority) { priority = ppu.bg2.output.below.priority; math.below.color = paletteColor(ppu.bg2.output.below.palette); } if(ppu.bg3.output.below.priority > priority) { priority = ppu.bg3.output.below.priority; math.below.color = paletteColor(ppu.bg3.output.below.palette); } if(ppu.bg4.output.below.priority > priority) { priority = ppu.bg4.output.below.priority; math.below.color = paletteColor(ppu.bg4.output.below.palette); } if(ppu.obj.output.below.priority > priority) { priority = ppu.obj.output.below.priority; math.below.color = paletteColor(ppu.obj.output.below.palette); } if(math.transparent = (priority == 0)) math.below.color = paletteColor(0); if(!hires) return 0; if(!math.below.colorEnable) return math.above.colorEnable ? math.below.color : (uint15)0; return blend( math.above.colorEnable ? math.below.color : (uint15)0, math.blendMode ? math.above.color : fixedColor() ); } auto PPU::Screen::above() -> uint16 { if(ppu.io.displayDisable || (!ppu.io.overscan && ppu.vcounter() >= 225)) return 0; uint priority = 0; if(ppu.bg1.output.above.priority) { priority = ppu.bg1.output.above.priority; if(io.directColor && (ppu.io.bgMode == 3 || ppu.io.bgMode == 4 || ppu.io.bgMode == 7)) { math.above.color = directColor(ppu.bg1.output.above.palette, ppu.bg1.output.above.tile); } else { math.above.color = paletteColor(ppu.bg1.output.above.palette); } math.below.colorEnable = io.bg1.colorEnable; } if(ppu.bg2.output.above.priority > priority) { priority = ppu.bg2.output.above.priority; math.above.color = paletteColor(ppu.bg2.output.above.palette); math.below.colorEnable = io.bg2.colorEnable; } if(ppu.bg3.output.above.priority > priority) { priority = ppu.bg3.output.above.priority; math.above.color = paletteColor(ppu.bg3.output.above.palette); math.below.colorEnable = io.bg3.colorEnable; } if(ppu.bg4.output.above.priority > priority) { priority = ppu.bg4.output.above.priority; math.above.color = paletteColor(ppu.bg4.output.above.palette); math.below.colorEnable = io.bg4.colorEnable; } if(ppu.obj.output.above.priority > priority) { priority = ppu.obj.output.above.priority; math.above.color = paletteColor(ppu.obj.output.above.palette); math.below.colorEnable = io.obj.colorEnable && ppu.obj.output.above.palette >= 192; } if(priority == 0) { math.above.color = paletteColor(0); math.below.colorEnable = io.back.colorEnable; } if(!ppu.window.output.below.colorEnable) math.below.colorEnable = false; math.above.colorEnable = ppu.window.output.above.colorEnable; if(!math.below.colorEnable) return math.above.colorEnable ? math.above.color : (uint15)0; if(io.blendMode && math.transparent) { math.blendMode = false; math.colorHalve = false; } else { math.blendMode = io.blendMode; math.colorHalve = io.colorHalve && math.above.colorEnable; } return blend( math.above.colorEnable ? math.above.color : (uint15)0, math.blendMode ? math.below.color : fixedColor() ); } auto PPU::Screen::blend(uint x, uint y) const -> uint15 { if(!io.colorMode) { if(!math.colorHalve) { uint sum = x + y; uint carry = (sum - ((x ^ y) & 0x0421)) & 0x8420; return (sum - carry) | (carry - (carry >> 5)); } else { return (x + y - ((x ^ y) & 0x0421)) >> 1; } } else { uint diff = x - y + 0x8420; uint borrow = (diff - ((x ^ y) & 0x8420)) & 0x8420; if(!math.colorHalve) { return (diff - borrow) & (borrow - (borrow >> 5)); } else { return (((diff - borrow) & (borrow - (borrow >> 5))) & 0x7bde) >> 1; } } } auto PPU::Screen::paletteColor(uint8 palette) const -> uint15 { ppu.latch.cgramAddress = palette; return cgram[palette]; } auto PPU::Screen::directColor(uint palette, uint tile) const -> uint15 { //palette = -------- BBGGGRRR //tile = ---bgr-- -------- //output = 0BBb00GG Gg0RRRr0 return ((palette << 7) & 0x6000) + ((tile >> 0) & 0x1000) + ((palette << 4) & 0x0380) + ((tile >> 5) & 0x0040) + ((palette << 2) & 0x001c) + ((tile >> 9) & 0x0002); } auto PPU::Screen::fixedColor() const -> uint15 { return io.colorBlue << 10 | io.colorGreen << 5 | io.colorRed << 0; } auto PPU::Screen::power() -> void { for(auto& n : cgram) n = random(0x0000); io.blendMode = random(false); io.directColor = random(false); io.colorMode = random(false); io.colorHalve = random(false); io.bg1.colorEnable = random(false); io.bg2.colorEnable = random(false); io.bg3.colorEnable = random(false); io.bg4.colorEnable = random(false); io.obj.colorEnable = random(false); io.back.colorEnable = random(false); io.colorBlue = random(0); io.colorGreen = random(0); io.colorRed = random(0); }