//The Super Scope is a light-gun: it detects the CRT beam cannon position, //and latches the counters by toggling iobit. This only works on controller //port 2, as iobit there is connected to the PPU H/V counter latch. //(PIO $4201.d7) //It is obviously not possible to perfectly simulate an IR light detecting //a CRT beam cannon, hence this class will read the PPU raster counters. //A Super Scope can still technically be used in port 1, however it would //require manual polling of PIO ($4201.d6) to determine when iobit was written. //Note that no commercial game ever utilizes a Super Scope in port 1. SuperScope::SuperScope(uint port) : Controller(port) { create(Controller::Enter, system.cpuFrequency()); sprite = Emulator::video.createSprite(32, 32); sprite->setPixels(Resource::Sprite::CrosshairGreen); latched = 0; counter = 0; //center cursor onscreen x = 256 / 2; y = 240 / 2; trigger = false; cursor = false; turbo = false; pause = false; offscreen = false; oldturbo = false; triggerlock = false; pauselock = false; prev = 0; } SuperScope::~SuperScope() { Emulator::video.removeSprite(sprite); } auto SuperScope::main() -> void { uint next = cpu.vcounter() * 1364 + cpu.hcounter(); if(!offscreen) { uint target = y * 1364 + (x + 24) * 4; if(next >= target && prev < target) { //CRT raster detected, toggle iobit to latch counters iobit(0); iobit(1); } } if(next < prev) { //Vcounter wrapped back to zero; update cursor coordinates for start of new frame int nx = platform->inputPoll(port, ID::Device::SuperScope, X); int ny = platform->inputPoll(port, ID::Device::SuperScope, Y); nx += x; ny += y; x = max(-16, min(256 + 16, nx)); y = max(-16, min(240 + 16, ny)); offscreen = (x < 0 || y < 0 || x >= 256 || y >= ppu.vdisp()); sprite->setPosition(x * 2 - 16, y * 2 - 16); sprite->setVisible(true); } prev = next; step(2); synchronize(cpu); } auto SuperScope::data() -> uint2 { if(counter >= 8) return 1; if(counter == 0) { //turbo is a switch; toggle is edge sensitive bool newturbo = platform->inputPoll(port, ID::Device::SuperScope, Turbo); if(newturbo && !oldturbo) { turbo = !turbo; //toggle state sprite->setPixels(turbo ? Resource::Sprite::CrosshairRed : Resource::Sprite::CrosshairGreen); } oldturbo = newturbo; //trigger is a button //if turbo is active, trigger is level sensitive; otherwise, it is edge sensitive trigger = false; bool newtrigger = platform->inputPoll(port, ID::Device::SuperScope, Trigger); if(newtrigger && (turbo || !triggerlock)) { trigger = true; triggerlock = true; } else if(!newtrigger) { triggerlock = false; } //cursor is a button; it is always level sensitive cursor = platform->inputPoll(port, ID::Device::SuperScope, Cursor); //pause is a button; it is always edge sensitive pause = false; bool newpause = platform->inputPoll(port, ID::Device::SuperScope, Pause); if(newpause && !pauselock) { pause = true; pauselock = true; } else if(!newpause) { pauselock = false; } offscreen = (x < 0 || y < 0 || x >= 256 || y >= ppu.vdisp()); } switch(counter++) { case 0: return offscreen ? 0 : trigger; case 1: return cursor; case 2: return turbo; case 3: return pause; case 4: return 0; case 5: return 0; case 6: return offscreen; case 7: return 0; //noise (1 = yes) } } auto SuperScope::latch(bool data) -> void { if(latched == data) return; latched = data; counter = 0; }