namespace GameBoyAdvance { struct ID { enum : uint { System, GameBoyAdvance, }; enum : uint { SystemManifest, BIOS, Manifest, MROM, SRAM, EEPROM, FLASH, }; enum : uint { Device = 1, }; }; struct Interface : Emulator::Interface { Interface(); auto manifest() -> string; auto title() -> string; auto videoFrequency() -> double; auto videoColors() -> uint32; auto videoColor(uint32 color) -> uint64; auto audioFrequency() -> double; auto loaded() -> bool; auto group(uint id) -> uint; auto load(uint id) -> void; auto save() -> void; auto load(uint id, const stream& stream) -> void; auto save(uint id, const stream& stream) -> void; auto unload() -> void; auto power() -> void; auto reset() -> void; auto run() -> void; auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; private: vector device; }; struct Settings { bool blurEmulation = true; bool colorEmulation = true; }; extern Interface* interface; extern Settings settings; }