#include namespace GameBoyAdvance { #include "bios.cpp" #include "video.cpp" #include "serialization.cpp" BIOS bios; System system; auto System::init() -> void { } auto System::term() -> void { } auto System::power() -> void { Emulator::video.reset(); Emulator::video.setInterface(interface); configureVideoPalette(); configureVideoEffects(); Emulator::audio.reset(); Emulator::audio.setInterface(interface); bus.power(); player.power(); cpu.power(); ppu.power(); apu.power(); cartridge.power(); scheduler.power(); } auto System::load() -> bool { if(auto fp = interface->open(ID::System, "manifest.bml", File::Read, File::Required)) { information.manifest = fp->reads(); } else return false; auto document = BML::unserialize(information.manifest); if(auto name = document["system/cpu/rom/name"].text()) { if(auto fp = interface->open(ID::System, name, File::Read, File::Required)) { fp->read(bios.data, bios.size); } } if(!cartridge.load()) return false; serializeInit(); return _loaded = true; } auto System::save() -> void { if(!loaded()) return; cartridge.save(); } auto System::unload() -> void { if(!loaded()) return; cartridge.unload(); _loaded = false; } auto System::run() -> void { while(scheduler.enter() != Scheduler::Event::Frame); } auto System::runToSave() -> void { scheduler.synchronize(cpu.thread); scheduler.synchronize(ppu.thread); scheduler.synchronize(apu.thread); } }