#include namespace GameBoy { Unmapped unmapped; Bus bus; Memory::~Memory() { free(); } auto Memory::operator[](uint addr) -> uint8& { return data[addr]; } auto Memory::allocate(uint size_) -> void { free(); size = size_; data = new uint8[size]; } auto Memory::copy(const uint8* data_, unsigned size_) -> void { free(); size = size_; data = new uint8[size]; memcpy(data, data_, size); } auto Memory::free() -> void { if(data) { delete[] data; data = nullptr; } } // auto Bus::read(uint16 addr) -> uint8 { uint8 data = mmio[addr]->readIO(addr); if(cheat.enable()) { if(auto result = cheat.find(addr, data)) return result(); } return data; } auto Bus::write(uint16 addr, uint8 data) -> void { mmio[addr]->writeIO(addr, data); } auto Bus::power() -> void { for(auto n : range(65536)) mmio[n] = &unmapped; } }