#if defined(Hiro_RadioLabel) auto mRadioLabel::allocate() -> pObject* { return new pRadioLabel(*this); } // auto mRadioLabel::checked() const -> bool { return state.checked; } auto mRadioLabel::doActivate() const -> void { if(state.onActivate) return state.onActivate(); } auto mRadioLabel::group() const -> Group { return state.group; } auto mRadioLabel::onActivate(const function& callback) -> type& { state.onActivate = callback; return *this; } auto mRadioLabel::setChecked() -> type& { if(auto group = this->group()) { for(auto& weak : group->state.objects) { if(auto object = weak.acquire()) { if(auto radioLabel = dynamic_cast(object.data())) { radioLabel->state.checked = false; } } } } state.checked = true; signal(setChecked); return *this; } auto mRadioLabel::setGroup(sGroup group) -> type& { state.group = group ? group : Group{&instance}; signal(setGroup, group); return *this; } auto mRadioLabel::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mRadioLabel::text() const -> string { return state.text; } #endif