#if defined(Hiro_Button) auto mButton::allocate() -> pObject* { return new pButton(*this); } // auto mButton::bordered() const -> bool { return state.bordered; } auto mButton::doActivate() const -> void { if(state.onActivate) return state.onActivate(); } auto mButton::icon() const -> image { return state.icon; } auto mButton::onActivate(const function& callback) -> type& { state.onActivate = callback; return *this; } auto mButton::orientation() const -> Orientation { return state.orientation; } auto mButton::setBordered(bool bordered) -> type& { state.bordered = bordered; signal(setBordered, bordered); return *this; } auto mButton::setIcon(const image& icon) -> type& { state.icon = icon; signal(setIcon, icon); return *this; } auto mButton::setOrientation(Orientation orientation) -> type& { state.orientation = orientation; signal(setOrientation, orientation); return *this; } auto mButton::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mButton::text() const -> string { return state.text; } #endif