#if defined(Hiro_Timer) mTimer::mTimer() { mObject::state.enabled = false; } auto mTimer::allocate() -> pObject* { return new pTimer(*this); } // auto mTimer::doActivate() const -> void { if(state.onActivate) return state.onActivate(); } auto mTimer::interval() const -> unsigned { return state.interval; } auto mTimer::onActivate(const function& callback) -> type& { state.onActivate = callback; return *this; } auto mTimer::setInterval(unsigned interval) -> type& { state.interval = interval; signal(setInterval, interval); return *this; } #endif