#pragma once #include #include namespace GameBoyAdvance { namespace Info { static const string Name = "bgba"; static const uint SerializerVersion = 3; } } /* bgba - Game Boy Advance emulator authors: byuu, Cydrak license: GPLv3 project started: 2012-03-19 */ #include namespace GameBoyAdvance { enum : uint { //mode flags for bus read, write: Nonsequential = 1, //N cycle Sequential = 2, //S cycle Prefetch = 4, //instruction fetch (eligible for prefetch) Byte = 8, //8-bit access Half = 16, //16-bit access Word = 32, //32-bit access Load = 64, //load operation Store = 128, //store operation Signed = 256, //sign extended }; struct Thread { ~Thread() { if(thread) co_delete(thread); } auto create(auto (*entrypoint)() -> void, uint frequency) -> void { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } auto serialize(serializer& s) -> void { s.integer(frequency); s.integer(clock); } cothread_t thread = nullptr; uint frequency = 0; int clock = 0; }; #include #include #include #include #include #include #include #include #include } #include