#pragma once //license: GPLv3 //started: 2004-10-14 #include #include #include #include #include #include #include #include #include #include #if defined(SFC_SUPERGAMEBOY) #include #endif namespace SuperFamicom { using File = Emulator::File; using Thread = Emulator::Thread; using Scheduler = Emulator::Scheduler; using Cheat = Emulator::Cheat; extern Scheduler scheduler; extern Cheat cheat; //dynamic thread bound to CPU (coprocessors and peripherals) struct Cothread : Thread { auto step(uint clocks) -> void; auto synchronizeCPU() -> void; }; #include #include #include #include #include #include #include #include #include #include #include #include #include #include inline auto Cothread::step(uint clocks) -> void { clock += clocks * (uint64)cpu.frequency; synchronizeCPU(); } inline auto Cothread::synchronizeCPU() -> void { if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread); } } #include