inline auto DSP::voiceOutput(Voice& v, bool channel) -> void { //apply left/right volume int amp = (state._output * (int8)VREG(VOLL + channel)) >> 7; //add to output total state._mainOut[channel] += amp; state._mainOut[channel] = sclamp<16>(state._mainOut[channel]); //optionally add to echo total if(state._eon & v.vbit) { state._echoOut[channel] += amp; state._echoOut[channel] = sclamp<16>(state._echoOut[channel]); } } auto DSP::voice1(Voice& v) -> void { state._dirAddress = (state._dir << 8) + (state._srcn << 2); state._srcn = VREG(SRCN); } auto DSP::voice2(Voice& v) -> void { //read sample pointer (ignored if not needed) uint16 addr = state._dirAddress; if(!v.konDelay) addr += 2; uint8 lo = smp.apuram[(uint16)(addr + 0)]; uint8 hi = smp.apuram[(uint16)(addr + 1)]; state._brrNextAddress = ((hi << 8) + lo); state._adsr0 = VREG(ADSR0); //read pitch, spread over two clocks state._pitch = VREG(PITCHL); } auto DSP::voice3(Voice& v) -> void { voice3a(v); voice3b(v); voice3c(v); } auto DSP::voice3a(Voice& v) -> void { state._pitch += (VREG(PITCHH) & 0x3f) << 8; } auto DSP::voice3b(Voice& v) -> void { state._brrByte = smp.apuram[(uint16)(v.brrAddress + v.brrOffset)]; state._brrHeader = smp.apuram[(uint16)(v.brrAddress)]; } auto DSP::voice3c(Voice& v) -> void { //pitch modulation using previous voice's output if(state._pmon & v.vbit) { state._pitch += ((state._output >> 5) * state._pitch) >> 10; } if(v.konDelay) { //get ready to start BRR decoding on next sample if(v.konDelay == 5) { v.brrAddress = state._brrNextAddress; v.brrOffset = 1; v.bufferOffset = 0; state._brrHeader = 0; //header is ignored on this sample } //envelope is never run during KON v.envelope = 0; v.hiddenEnvelope = 0; //disable BRR decoding until last three samples v.gaussianOffset = 0; v.konDelay--; if(v.konDelay & 3) v.gaussianOffset = 0x4000; //pitch is never added during KON state._pitch = 0; } //gaussian interpolation int output = gaussianInterpolate(v); //noise if(state._non & v.vbit) { output = (int16)(state.noise << 1); } //apply envelope state._output = ((output * v.envelope) >> 11) & ~1; v._envxOut = v.envelope >> 4; //immediate silence due to end of sample or soft reset if(REG(FLG) & 0x80 || (state._brrHeader & 3) == 1) { v.envelopeMode = EnvelopeRelease; v.envelope = 0; } if(state.everyOtherSample) { //KOFF if(state._koff & v.vbit) { v.envelopeMode = EnvelopeRelease; } //KON if(state.kon & v.vbit) { v.konDelay = 5; v.envelopeMode = EnvelopeAttack; } } //run envelope for next sample if(!v.konDelay) envelopeRun(v); } auto DSP::voice4(Voice& v) -> void { //decode BRR state._looped = 0; if(v.gaussianOffset >= 0x4000) { brrDecode(v); v.brrOffset += 2; if(v.brrOffset >= 9) { //start decoding next BRR block v.brrAddress = (uint16)(v.brrAddress + 9); if(state._brrHeader & 1) { v.brrAddress = state._brrNextAddress; state._looped = v.vbit; } v.brrOffset = 1; } } //apply pitch v.gaussianOffset = (v.gaussianOffset & 0x3fff) + state._pitch; //keep from getting too far ahead (when using pitch modulation) if(v.gaussianOffset > 0x7fff) v.gaussianOffset = 0x7fff; //output left voiceOutput(v, 0); } auto DSP::voice5(Voice& v) -> void { //output right voiceOutput(v, 1); //ENDX, OUTX and ENVX won't update if you wrote to them 1-2 clocks earlier state.endxBuffer = REG(ENDX) | state._looped; //clear bit in ENDX if KON just began if(v.konDelay == 5) state.endxBuffer &= ~v.vbit; } auto DSP::voice6(Voice& v) -> void { state.outxBuffer = state._output >> 8; } auto DSP::voice7(Voice& v) -> void { //update ENDX REG(ENDX) = (uint8)state.endxBuffer; state.envxBuffer = v._envxOut; } auto DSP::voice8(Voice& v) -> void { //update OUTX VREG(OUTX) = (uint8)state.outxBuffer; } auto DSP::voice9(Voice& v) -> void { //update ENVX VREG(ENVX) = (uint8)state.envxBuffer; }