#include namespace SuperFamicom { #include "gamepad/gamepad.cpp" #include "mouse/mouse.cpp" #include "super-multitap/super-multitap.cpp" #include "super-scope/super-scope.cpp" #include "justifier/justifier.cpp" Controller::Controller(bool port) : port(port) { if(!thread) create(Controller::Enter, 1); } Controller::~Controller() { } auto Controller::Enter() -> void { while(true) { scheduler.synchronize(); if(co_active() == peripherals.controllerPort1->thread) peripherals.controllerPort1->main(); if(co_active() == peripherals.controllerPort2->thread) peripherals.controllerPort2->main(); } } auto Controller::main() -> void { step(1); } auto Controller::iobit() -> bool { switch(port) { case Controller::Port1: return cpu.pio() & 0x40; case Controller::Port2: return cpu.pio() & 0x80; } } auto Controller::iobit(bool data) -> void { switch(port) { case Controller::Port1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break; case Controller::Port2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break; } } }