#include namespace PCEngine { ControllerPort controllerPort; #include "gamepad/gamepad.cpp" Controller::Controller() { if(!handle()) create(Controller::Enter, 1); } Controller::~Controller() { scheduler.remove(*this); } auto Controller::Enter() -> void { while(true) { scheduler.synchronize(); if(controllerPort.device->active()) controllerPort.device->main(); } } auto Controller::main() -> void { step(1); synchronize(cpu); } // auto ControllerPort::connect(uint deviceID) -> void { delete device; if(!system.loaded()) return; switch(deviceID) { default: case ID::Device::None: device = new Controller; break; case ID::Device::Gamepad: device = new Gamepad; break; } cpu.peripherals.reset(); if(auto device = controllerPort.device) cpu.peripherals.append(device); } auto ControllerPort::power() -> void { } auto ControllerPort::unload() -> void { delete device; device = nullptr; } auto ControllerPort::serialize(serializer& s) -> void { } }