namespace MasterSystem { struct ID { enum : uint { System, MasterSystem, GameGear, }; struct Port { enum : uint { Hardware, Controller1, Controller2, };}; struct Device { enum : uint { None, MasterSystemControls, GameGearControls, Gamepad, };}; }; struct Interface : Emulator::Interface { Interface(); auto manifest() -> string override; auto title() -> string override; auto loaded() -> bool override; auto save() -> void override; auto unload() -> void override; auto connect(uint port, uint device) -> void override {} auto power() -> void override; auto run() -> void override; auto serialize() -> serializer override; auto unserialize(serializer&) -> bool override; auto cheatSet(const string_vector&) -> void override; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; }; struct MasterSystemInterface : Interface { using Emulator::Interface::load; MasterSystemInterface(); auto videoResolution() -> VideoResolution override; auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto load(uint id) -> bool override; auto connect(uint port, uint device) -> void override; }; struct GameGearInterface : Interface { using Emulator::Interface::load; GameGearInterface(); auto videoResolution() -> VideoResolution override; auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto load(uint id) -> bool override; }; struct Settings { uint controllerPort1 = 0; uint controllerPort2 = 0; }; extern Settings settings; }