class Video { public: static const char *Handle; static const char *Synchronize; static const char *Filter; static const char *Shader; static const char *FragmentShader; static const char *VertexShader; enum Filter { FilterPoint, FilterLinear, }; virtual bool cap(const nall::string& name) { return false; } virtual nall::any get(const nall::string& name) { return false; } virtual bool set(const nall::string& name, const nall::any& value) { return false; } virtual bool lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return false; } virtual void unlock() {} virtual void clear() {} virtual void refresh() {} virtual bool init() { return true; } virtual void term() {} Video() {} virtual ~Video() {} };