#include namespace GameBoy { #include "serialization.cpp" System system; System::System() { for(auto& byte : bootROM.dmg) byte = 0; for(auto& byte : bootROM.sgb) byte = 0; for(auto& byte : bootROM.cgb) byte = 0; } auto System::run() -> void { scheduler.sync = Scheduler::SynchronizeMode::None; scheduler.enter(); if(scheduler.exit_reason == Scheduler::ExitReason::FrameEvent) { interface->videoRefresh(video.palette, ppu.screen, 4 * 160, 160, 144); } } auto System::runtosave() -> void { scheduler.sync = Scheduler::SynchronizeMode::CPU; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active_thread = ppu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.active_thread = apu.thread; runthreadtosave(); scheduler.sync = Scheduler::SynchronizeMode::None; } auto System::runthreadtosave() -> void { while(true) { scheduler.enter(); if(scheduler.exit_reason == Scheduler::ExitReason::SynchronizeEvent) break; if(scheduler.exit_reason == Scheduler::ExitReason::FrameEvent) { interface->videoRefresh(video.palette, ppu.screen, 4 * 160, 160, 144); } } } auto System::init() -> void { assert(interface != nullptr); } auto System::load(Revision revision) -> void { this->revision = revision; serialize_init(); if(revision == Revision::SuperGameBoy) return; //Super Famicom core loads boot ROM for SGB interface->loadRequest(ID::SystemManifest, "manifest.bml", true); auto document = BML::unserialize(information.manifest); if(auto bootROM = document["system/cpu/rom/name"].text()) { interface->loadRequest( revision == Revision::GameBoy ? ID::GameBoyBootROM : ID::GameBoyColorBootROM, bootROM, true ); } } auto System::power() -> void { bus.power(); cartridge.power(); cpu.power(); ppu.power(); apu.power(); scheduler.init(); clocks_executed = 0; } }