struct Presentation : Window { FixedLayout layout; Viewport viewport; struct Emulator { ::Emulator::Interface* interface; Menu menu; Item power; Item reset; Item unload; Separator controllerSeparator; struct Port { Menu menu; nall::group group; vector device; }; vector port; function callback; }; vector emulatorList; Emulator* active = nullptr; Menu loadMenu; vector loadListSystem; Separator loadSeparator; Item loadImport; Menu settingsMenu; Menu videoMenu; RadioItem centerVideo; RadioItem scaleVideo; RadioItem stretchVideo; CheckItem aspectCorrection; CheckItem maskOverscan; Menu shaderMenu; RadioItem shaderNone; RadioItem shaderBlur; vector shaderList; CheckItem synchronizeVideo; CheckItem synchronizeAudio; CheckItem muteAudio; Item configurationSettings; Menu toolsMenu; Menu saveStateMenu; Item saveStateItem[5]; Menu loadStateMenu; Item loadStateItem[5]; Separator stateMenuSeparator; Item resizeWindow; Item stateManager; Item cheatEditor; Item synchronizeTime; void synchronize(); void setSystemName(string name); void loadShaders(); void bootstrap(); Presentation(); }; extern Presentation* presentation;