auto Icarus::pcEngineManifest(string location) -> string { vector buffer; concatenate(buffer, {location, "program.rom"}); return pcEngineManifest(buffer, location); } auto Icarus::pcEngineManifest(vector& buffer, string location) -> string { string manifest; if(settings["icarus/UseDatabase"].boolean() && !manifest) { string digest = Hash::SHA256(buffer.data(), buffer.size()).digest(); for(auto node : database.pcEngine) { if(node["sha256"].text() == digest) { manifest.append(node.text(), "\n sha256: ", digest, "\n"); break; } } } if(settings["icarus/UseHeuristics"].boolean() && !manifest) { PCEngineCartridge cartridge{location, buffer.data(), buffer.size()}; manifest = cartridge.manifest; } return manifest; } auto Icarus::pcEngineImport(vector& buffer, string location) -> string { auto name = Location::prefix(location); auto source = Location::path(location); string target{settings["Library/Location"].text(), "PC Engine/", name, ".pce/"}; //if(directory::exists(target)) return failure("game already exists"); auto manifest = pcEngineManifest(buffer, location); if(!manifest) return failure("failed to parse ROM image"); if(!directory::create(target)) return failure("library path unwritable"); if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { file::copy({source, name, ".sav"}, {target, "save.ram"}); } if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); file::write({target, "program.rom"}, buffer); return success(target); }