struct Video { Video(); ~Video(); auto generate_palette(Emulator::Interface::PaletteMode mode) -> void; uint32_t* palette = nullptr; private: bool hires; uint line_width[240]; auto update() -> void; auto scanline() -> void; auto init() -> void; static const uint8 gamma_ramp[32]; static const uint8 cursor[15 * 15]; auto draw_cursor(uint16 color, int x, int y) -> void; friend class System; }; extern Video video;