#if defined(AUDIO_ALSA) #include #endif #if defined(AUDIO_AO) #include #endif #if defined(AUDIO_ASIO) #include #endif #if defined(AUDIO_DIRECTSOUND) #include #endif #if defined(AUDIO_OPENAL) #include #endif #if defined(AUDIO_OSS) #include #endif #if defined(AUDIO_PULSEAUDIO) #include #endif #if defined(AUDIO_PULSEAUDIOSIMPLE) #include #endif #if defined(AUDIO_WASAPI) #include #endif #if defined(AUDIO_WAVEOUT) #include #endif #if defined(AUDIO_XAUDIO2) #include #endif namespace ruby { auto Audio::setExclusive(bool exclusive) -> bool { if(instance->exclusive == exclusive) return true; if(!instance->hasExclusive()) return false; if(!instance->setExclusive(instance->exclusive = exclusive)) return false; return true; } auto Audio::setContext(uintptr context) -> bool { if(instance->context == context) return true; if(!instance->hasContext()) return false; if(!instance->setContext(instance->context = context)) return false; return true; } auto Audio::setDevice(string device) -> bool { if(instance->device == device) return true; if(!instance->hasDevice(device)) return false; if(!instance->setDevice(instance->device = device)) return false; return true; } auto Audio::setBlocking(bool blocking) -> bool { if(instance->blocking == blocking) return true; if(!instance->hasBlocking()) return false; if(!instance->setBlocking(instance->blocking = blocking)) return false; for(auto& resampler : resamplers) resampler.reset(instance->frequency); return true; } auto Audio::setDynamic(bool dynamic) -> bool { if(instance->dynamic == dynamic) return true; if(!instance->hasDynamic()) return false; if(!instance->setDynamic(instance->dynamic = dynamic)) return false; return true; } auto Audio::setChannels(uint channels) -> bool { if(resamplers.size() != channels) { resamplers.reset(); resamplers.resize(channels); for(auto& resampler : resamplers) resampler.reset(instance->frequency); } if(instance->channels == channels) return true; if(!instance->hasChannels(channels)) return false; if(!instance->setChannels(instance->channels = channels)) return false; return true; } auto Audio::setFrequency(uint frequency) -> bool { if(instance->frequency == frequency) return true; if(!instance->hasFrequency(frequency)) return false; if(!instance->setFrequency(instance->frequency = frequency)) return false; for(auto& resampler : resamplers) resampler.reset(instance->frequency); return true; } auto Audio::setLatency(uint latency) -> bool { if(instance->latency == latency) return true; if(!instance->hasLatency(latency)) return false; if(!instance->setLatency(instance->latency = latency)) return false; return true; } // auto Audio::clear() -> void { for(auto& resampler : resamplers) resampler.reset(instance->frequency); return instance->clear(); } auto Audio::level() -> double { return instance->level(); } auto Audio::output(const double samples[]) -> void { if(!instance->dynamic) return instance->output(samples); auto maxDelta = 0.005; double fillLevel = instance->level(); double dynamicFrequency = ((1.0 - maxDelta) + 2.0 * fillLevel * maxDelta) * instance->frequency; for(auto& resampler : resamplers) { resampler.setInputFrequency(dynamicFrequency); resampler.write(*samples++); } while(resamplers.first().pending()) { double samples[instance->channels]; for(uint n : range(instance->channels)) samples[n] = resamplers[n].read(); instance->output(samples); } } // auto Audio::create(string driver) -> bool { self.instance.reset(); if(!driver) driver = optimalDriver(); #if defined(AUDIO_ALSA) if(driver == "ALSA") self.instance = new AudioALSA(*this); #endif #if defined(AUDIO_AO) if(driver == "libao") self.instance = new AudioAO(*this); #endif #if defined(AUDIO_ASIO) if(driver == "ASIO") self.instance = new AudioASIO(*this); #endif #if defined(AUDIO_DIRECTSOUND) if(driver == "DirectSound 7.0") self.instance = new AudioDirectSound(*this); #endif #if defined(AUDIO_OPENAL) if(driver == "OpenAL") self.instance = new AudioOpenAL(*this); #endif #if defined(AUDIO_OSS) if(driver == "OSS") self.instance = new AudioOSS(*this); #endif #if defined(AUDIO_PULSEAUDIO) if(driver == "PulseAudio") self.instance = new AudioPulseAudio(*this); #endif #if defined(AUDIO_PULSEAUDIOSIMPLE) if(driver == "PulseAudio Simple") self.instance = new AudioPulseAudioSimple(*this); #endif #if defined(AUDIO_WASAPI) if(driver == "WASAPI") self.instance = new AudioWASAPI(*this); #endif #if defined(AUDIO_WAVEOUT) if(driver == "waveOut") self.instance = new AudioWaveOut(*this); #endif #if defined(AUDIO_XAUDIO2) if(driver == "XAudio 2.1") self.instance = new AudioXAudio2(*this); #endif if(!self.instance) self.instance = new AudioDriver(*this); return self.instance->create(); } auto Audio::hasDrivers() -> vector { return { #if defined(AUDIO_ASIO) "ASIO", #endif #if defined(AUDIO_WASAPI) "WASAPI", #endif #if defined(AUDIO_XAUDIO2) "XAudio 2.1", #endif #if defined(AUDIO_DIRECTSOUND) "DirectSound 7.0", #endif #if defined(AUDIO_WAVEOUT) "waveOut", #endif #if defined(AUDIO_ALSA) "ALSA", #endif #if defined(AUDIO_OSS) "OSS", #endif #if defined(AUDIO_OPENAL) "OpenAL", #endif #if defined(AUDIO_PULSEAUDIO) "PulseAudio", #endif #if defined(AUDIO_PULSEAUDIOSIMPLE) "PulseAudio Simple", #endif #if defined(AUDIO_AO) "libao", #endif "None"}; } auto Audio::optimalDriver() -> string { #if defined(AUDIO_ASIO) return "ASIO"; #elif defined(AUDIO_WASAPI) return "WASAPI"; #elif defined(AUDIO_XAUDIO2) return "XAudio 2.1"; #elif defined(AUDIO_DIRECTSOUND) return "DirectSound 7.0"; #elif defined(AUDIO_WAVEOUT) return "waveOut"; #elif defined(AUDIO_ALSA) return "ALSA"; #elif defined(AUDIO_OSS) return "OSS"; #elif defined(AUDIO_OPENAL) return "OpenAL"; #elif defined(AUDIO_PULSEAUDIO) return "PulseAudio"; #elif defined(AUDIO_PULSEAUDIOSIMPLE) return "PulseAudio Simple"; #elif defined(AUDIO_AO) return "libao"; #else return "None"; #endif } auto Audio::safestDriver() -> string { #if defined(AUDIO_WAVEOUT) return "waveOut"; #elif defined(AUDIO_DIRECTSOUND) return "DirectSound 7.0"; #elif defined(AUDIO_WASAPI) return "WASAPI"; #elif defined(AUDIO_XAUDIO2) return "XAudio 2.1"; #elif defined(AUDIO_ALSA) return "ALSA"; #elif defined(AUDIO_OSS) return "OSS"; #elif defined(AUDIO_OPENAL) return "OpenAL"; #elif defined(AUDIO_PULSEAUDIO) return "PulseAudio"; #elif defined(AUDIO_PULSEAUDIOSIMPLE) return "PulseAudio Simple"; #elif defined(AUDIO_AO) return "libao"; #elif defined(AUDIO_ASIO) return "ASIO"; #else return "None"; #endif } }