/* auto PPU::renderMosaicBackground(uint id) -> void { if(regs.mosaic.bghsize == 0) return; uint width = 1 + regs.mosaic.bghsize; auto& buffer = layer[id]; for(uint x = 0; x < 240;) { for(uint m = 1; m < width; m++) { if(x + m >= 240) break; buffer[x + m] = buffer[x]; } x += width; } } auto PPU::renderMosaicObject() -> void { if(regs.mosaic.objhsize == 0) return; uint width = 1 + regs.mosaic.objhsize; auto& buffer = layer[OBJ]; PixelData mosaicPixel; mosaicPixel.mosaic = false; uint counter = 0; for(auto x : range(240)) { if(counter == width || mosaicPixel.mosaic == false) { mosaicPixel = buffer[x]; if(counter == width) counter = 0; } else { if(buffer[x].mosaic) buffer[x] = mosaicPixel; } counter++; } } */