#pragma once namespace nall { struct range_t { struct iterator { iterator(int position, int step = 0) : position(position), step(step) {} auto operator*() const -> int { return position; } auto operator!=(const iterator& source) const -> bool { return step > 0 ? position < source.position : position > source.position; } auto operator++() -> iterator& { position += step; return *this; } private: int position; const int step; }; struct reverse_iterator { reverse_iterator(int position, int step = 0) : position(position), step(step) {} auto operator*() const -> int { return position; } auto operator!=(const reverse_iterator& source) const -> bool { return step > 0 ? position > source.position : position < source.position; } auto operator++() -> reverse_iterator& { position -= step; return *this; } private: int position; const int step; }; auto begin() const -> iterator { return {origin, stride}; } auto end() const -> iterator { return {target}; } auto rbegin() const -> reverse_iterator { return {target - stride, stride}; } auto rend() const -> reverse_iterator { return {origin - stride}; } int origin; int target; int stride; }; inline auto range(int size) { return range_t{0, size, 1}; } inline auto range(int offset, int size) { return range_t{offset, size, 1}; } inline auto range(int offset, int size, int step) { return range_t{offset, size, step}; } }