#include #include #include #include "keyboard/xlib.cpp" #include "mouse/xlib.cpp" #include "joypad/sdl.cpp" namespace ruby { struct pInputSDL { InputKeyboardXlib xlibKeyboard; InputMouseXlib xlibMouse; InputJoypadSDL sdl; struct Settings { uintptr_t handle = 0; } settings; auto cap(const string& name) -> bool { if(name == Input::Handle) return true; if(name == Input::KeyboardSupport) return true; if(name == Input::MouseSupport) return true; if(name == Input::JoypadSupport) return true; return false; } auto get(const string& name) -> any { if(name == Input::Handle) return (uintptr_t)settings.handle; return {}; } auto set(const string& name, const any& value) -> bool { if(name == Input::Handle && value.is()) { settings.handle = value.get(); return true; } return false; } auto acquire() -> bool { return xlibMouse.acquire(); } auto unacquire() -> bool { return xlibMouse.unacquire(); } auto acquired() -> bool { return xlibMouse.acquired(); } auto poll() -> vector> { vector> devices; xlibKeyboard.poll(devices); xlibMouse.poll(devices); sdl.poll(devices); return devices; } auto rumble(uint64_t id, bool enable) -> bool { return false; } auto init() -> bool { if(!xlibKeyboard.init()) return false; if(!xlibMouse.init(settings.handle)) return false; if(!sdl.init()) return false; return true; } auto term() -> void { xlibKeyboard.term(); xlibMouse.term(); sdl.term(); } }; DeclareInput(SDL) }