#if defined(Hiro_Geometry) Geometry::Geometry() { setGeometry(0, 0, 0, 0); } Geometry::Geometry(Position position, Size size) { setGeometry(position, size); } Geometry::Geometry(float x, float y, float width, float height) { setGeometry(x, y, width, height); } Geometry::operator bool() const { return state.x || state.y || state.width || state.height; } auto Geometry::operator==(const Geometry& source) const -> bool { return x() == source.x() && y() == source.y() && width() == source.width() && height() == source.height(); } auto Geometry::operator!=(const Geometry& source) const -> bool { return !operator==(source); } auto Geometry::height() const -> float { return state.height; } auto Geometry::position() const -> Position { return {state.x, state.y}; } auto Geometry::reset() -> type& { return setGeometry(0, 0, 0, 0); } auto Geometry::setHeight(float height) -> type& { state.height = height; return *this; } auto Geometry::setGeometry(Geometry geometry) -> type& { return setGeometry(geometry.x(), geometry.y(), geometry.width(), geometry.height()); } auto Geometry::setGeometry(Position position, Size size) -> type& { setGeometry(position.x(), position.y(), size.width(), size.height()); return *this; } auto Geometry::setGeometry(float x, float y, float width, float height) -> type& { state.x = x; state.y = y; state.width = width; state.height = height; return *this; } auto Geometry::setPosition(Position position) -> type& { return setPosition(position.x(), position.y()); } auto Geometry::setPosition(float x, float y) -> type& { state.x = x; state.y = y; return *this; } auto Geometry::setSize(Size size) -> type& { return setSize(size.width(), size.height()); } auto Geometry::setSize(float width, float height) -> type& { state.width = width; state.height = height; return *this; } auto Geometry::setWidth(float width) -> type& { state.width = width; return *this; } auto Geometry::setX(float x) -> type& { state.x = x; return *this; } auto Geometry::setY(float y) -> type& { state.y = y; return *this; } auto Geometry::size() const -> Size { return {state.width, state.height}; } auto Geometry::width() const -> float { return state.width; } auto Geometry::x() const -> float { return state.x; } auto Geometry::y() const -> float { return state.y; } #endif