struct Background { Background(uint id) : id(id) {} alwaysinline auto voffset() const -> uint16; alwaysinline auto hoffset() const -> uint16; auto frame() -> void; auto scanline() -> void; auto begin() -> void; auto run(bool screen) -> void; auto reset() -> void; auto getTile() -> void; auto getTileColor() -> uint; auto getTile(uint x, uint y) -> uint; alwaysinline auto clip(int n) -> int; auto beginMode7() -> void; auto runMode7() -> void; auto serialize(serializer&) -> void; struct ID { enum : uint { BG1, BG2, BG3, BG4 }; }; const uint id; struct Mode { enum : uint { BPP2, BPP4, BPP8, Mode7, Inactive }; }; struct ScreenSize { enum : uint { Size32x32, Size32x64, Size64x32, Size64x64 }; }; struct TileSize { enum : uint { Size8x8, Size16x16 }; }; struct Screen { enum : uint { Above, Below }; }; struct IO { uint16 tiledataAddress; uint16 screenAddress; uint2 screenSize; uint4 mosaic; bool tileSize; uint mode; uint priority[2]; bool aboveEnable; bool belowEnable; uint16 hoffset; uint16 voffset; } io; struct Latch { uint16 hoffset; uint16 voffset; } latch; struct Output { struct Pixel { uint priority; //0 = none (transparent) uint8 palette; uint16 tile; } above, below; } output; struct Mosaic : Output::Pixel { uint vcounter; uint voffset; uint hcounter; uint hoffset; } mosaic; struct { int x; int y; uint tileCounter; uint tile; uint priority; uint paletteNumber; uint paletteIndex; uint32 data[2]; }; friend class PPU; };