struct Audio; struct AudioDriver { enum class Format : uint { none, int16, int32, float32, float64 }; AudioDriver(Audio& super) : super(super) {} virtual ~AudioDriver() = default; virtual auto create() -> bool { return true; } virtual auto driver() -> string { return "None"; } virtual auto ready() -> bool { return true; } virtual auto hasExclusive() -> bool { return false; } virtual auto hasContext() -> bool { return false; } virtual auto hasDevices() -> vector { return {"Default"}; } virtual auto hasBlocking() -> bool { return false; } virtual auto hasDynamic() -> bool { return false; } virtual auto hasChannels() -> vector { return {2}; } virtual auto hasFrequencies() -> vector { return {48000}; } virtual auto hasLatencies() -> vector { return {0}; } auto hasDevice(string device) -> bool { return (bool)hasDevices().find(device); } auto hasChannels(uint channels) -> bool { return (bool)hasChannels().find(channels); } auto hasFrequency(uint frequency) -> bool { return (bool)hasFrequencies().find(frequency); } auto hasLatency(uint latency) -> bool { return (bool)hasLatencies().find(latency); } virtual auto setExclusive(bool exclusive) -> bool { return true; } virtual auto setContext(uintptr context) -> bool { return true; } virtual auto setDevice(string device) -> bool { return true; } virtual auto setBlocking(bool blocking) -> bool { return true; } virtual auto setDynamic(bool dynamic) -> bool { return true; } virtual auto setChannels(uint channels) -> bool { return true; } virtual auto setFrequency(uint frequency) -> bool { return true; } virtual auto setLatency(uint latency) -> bool { return true; } virtual auto clear() -> void {} virtual auto level() -> double { return 0.5; } virtual auto output(const double samples[]) -> void {} protected: Audio& super; friend class Audio; bool exclusive = false; uintptr context = 0; string device = "Default"; bool blocking = false; bool dynamic = false; uint channels = 2; uint frequency = 48000; uint latency = 0; }; struct Audio { static auto hasDrivers() -> vector; static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); } static auto optimalDriver() -> string; static auto safestDriver() -> string; Audio() : self(*this) { reset(); } explicit operator bool() { return instance->driver() != "None"; } auto reset() -> void { instance = new AudioDriver(*this); } auto create(string driver = "") -> bool; auto driver() -> string { return instance->driver(); } auto ready() -> bool { return instance->ready(); } auto hasExclusive() -> bool { return instance->hasExclusive(); } auto hasContext() -> bool { return instance->hasContext(); } auto hasDevices() -> vector { return instance->hasDevices(); } auto hasBlocking() -> bool { return instance->hasBlocking(); } auto hasDynamic() -> bool { return instance->hasDynamic(); } auto hasChannels() -> vector { return instance->hasChannels(); } auto hasFrequencies() -> vector { return instance->hasFrequencies(); } auto hasLatencies() -> vector { return instance->hasLatencies(); } auto hasDevice(string device) -> bool { return instance->hasDevice(device); } auto hasChannels(uint channels) -> bool { return instance->hasChannels(channels); } auto hasFrequency(uint frequency) -> bool { return instance->hasFrequency(frequency); } auto hasLatency(uint latency) -> bool { return instance->hasLatency(latency); } auto exclusive() -> bool { return instance->exclusive; } auto context() -> uintptr { return instance->context; } auto device() -> string { return instance->device; } auto blocking() -> bool { return instance->blocking; } auto dynamic() -> bool { return instance->dynamic; } auto channels() -> uint { return instance->channels; } auto frequency() -> uint { return instance->frequency; } auto latency() -> uint { return instance->latency; } auto setExclusive(bool exclusive) -> bool; auto setContext(uintptr context) -> bool; auto setDevice(string device) -> bool; auto setBlocking(bool blocking) -> bool; auto setDynamic(bool dynamic) -> bool; auto setChannels(uint channels) -> bool; auto setFrequency(uint frequency) -> bool; auto setLatency(uint latency) -> bool; auto clear() -> void; auto level() -> double; auto output(const double samples[]) -> void; protected: Audio& self; unique_pointer instance; vector resamplers; };