auto VDP::vcounter() -> uint8 { switch(io.mode) { default: return io.vcounter <= 218 ? io.vcounter : io.vcounter - 6; //256x192 case 0b1011: return io.vcounter <= 234 ? io.vcounter : io.vcounter - 6; //256x224 case 0b1110: return io.vcounter; //256x240 } } auto VDP::hcounter() -> uint8 { uint hcounter = io.hcounter >> 1; return hcounter <= 233 ? hcounter : hcounter - 86; } auto VDP::data() -> uint8 { io.controlLatch = 0; auto data = io.vramLatch; io.vramLatch = vram[io.address++]; return data; } auto VDP::status() -> uint8 { io.controlLatch = 0; uint8 result = 0x00; result |= io.intFrame << 7; result |= io.spriteOverflow << 6; result |= io.spriteCollision << 5; result |= io.fifthSprite << 0; io.intLine = 0; io.intFrame = 0; io.spriteOverflow = 0; io.spriteCollision = 0; io.fifthSprite = 0; return result; } auto VDP::data(uint8 data) -> void { io.controlLatch = 0; if(io.code <= 2) { vram[io.address++] = data; } else { uint mask = 0; if(Model::MasterSystem()) cram[io.address++ & 0x1f] = data; if(Model::GameGear()) cram[io.address++ & 0x3f] = data; } } auto VDP::control(uint8 data) -> void { if(io.controlLatch == 0) { io.controlLatch = 1; io.address.bits(0,7) = data.bits(0,7); return; } else { io.controlLatch = 0; io.address.bits(8,13) = data.bits(0,5); io.code.bits(0,1) = data.bits(6,7); } if(io.code == 0) { io.vramLatch = vram[io.address++]; } if(io.code == 2) { registerWrite(io.address.bits(11,8), io.address.bits(7,0)); } } auto VDP::registerWrite(uint4 addr, uint8 data) -> void { switch(addr) { //mode control 1 case 0x0: { io.externalSync = data.bit(0); io.mode.bit(1) = data.bit(1); io.mode.bit(3) = data.bit(2) & !Model::ColecoVision() && !Model::SG1000() & !Model::SC3000(); io.spriteShift = data.bit(3); io.lineInterrupts = data.bit(4); io.leftClip = data.bit(5); io.horizontalScrollLock = data.bit(6); io.verticalScrollLock = data.bit(7); return; } //mode control 2 case 0x1: { io.spriteDouble = data.bit(0); io.spriteTile = data.bit(1); io.mode.bit(2) = data.bit(3); io.mode.bit(0) = data.bit(4); io.frameInterrupts = data.bit(5); io.displayEnable = data.bit(6); return; } //name table base address case 0x2: { io.nameTableAddress = data.bits(0,3); return; } //color table base address case 0x3: { io.colorTableAddress = data.bits(0,7); return; } //pattern table base address case 0x4: { io.patternTableAddress = data.bits(0,2); return; } //sprite attribute table base address case 0x5: { io.spriteAttributeTableAddress = data.bits(0,6); return; } //sprite pattern table base address case 0x6: { io.spritePatternTableAddress = data.bits(0,2); return; } //backdrop color case 0x7: { io.backdropColor = data.bits(0,3); return; } //horizontal scroll offset case 0x8: { io.hscroll = data.bits(0,7); return; } //vertical scroll offset case 0x9: { io.vscroll = data.bits(0,7); return; } //line counter case 0xa: { io.lineCounter = data.bits(0,7); return; } //0xb - 0xf unmapped } }