#include "video.hpp" struct PPU : Thread, public PPUcounter { PPU(); ~PPU(); alwaysinline auto step(uint clocks) -> void; alwaysinline auto synchronizeCPU() -> void; auto latch_counters() -> void; auto interlace() const -> bool; auto overscan() const -> bool; auto main() -> void; auto enable() -> void; auto power() -> void; auto reset() -> void; auto serialize(serializer&) -> void; uint8 vram[64 * 1024]; uint8 oam[544]; uint8 cgram[512]; privileged: uint ppu1_version = 1; //allowed: 1 uint ppu2_version = 3; //allowed: 1, 2, 3 uint32* output = nullptr; struct { bool interlace; bool overscan; } display; #include "background/background.hpp" #include "mmio/mmio.hpp" #include "screen/screen.hpp" #include "sprite/sprite.hpp" #include "window/window.hpp" Background bg1; Background bg2; Background bg3; Background bg4; Sprite sprite; Window window; Screen screen; static auto Enter() -> void; alwaysinline auto add_clocks(uint) -> void; auto scanline() -> void; auto frame() -> void; friend class PPU::Background; friend class PPU::Sprite; friend class PPU::Window; friend class PPU::Screen; friend class Video; struct Debugger { hook void> vram_read; hook void> oam_read; hook void> cgram_read; hook void> vram_write; hook void> oam_write; hook void> cgram_write; } debugger; }; extern PPU ppu;