struct SuperScope : Controller { enum : uint { X, Y, Trigger, Cursor, Turbo, Pause, }; SuperScope(bool port); auto main() -> void; auto data() -> uint2; auto latch(bool data) -> void; //private: bool latched; unsigned counter; signed x, y; bool trigger; bool cursor; bool turbo; bool pause; bool offscreen; bool turbolock; bool triggerlock; bool pauselock; unsigned prev; };