#include namespace PCEngine { VCE vce; #include "memory.cpp" #include "io.cpp" auto VCE::Enter() -> void { while(true) scheduler.synchronize(), vce.main(); } auto VCE::main() -> void { vdc0.frame(); vdc1.frame(); timing.vclock = 0; while(timing.vclock < 262) { vdc0.scanline(); vdc1.scanline(); timing.hclock = 0; auto output = buffer + 1365 * timing.vclock; while(timing.hclock < 1360) { uint9 color; if(Model::PCEngine()) color = vdc0.bus(); if(Model::SuperGrafx()) color = vpc.bus(timing.hclock); color = cram.read(color); //*output++ = color; //step(1); if(clock() >= 2) *output++ = color; if(clock() >= 2) *output++ = color; if(clock() >= 3) *output++ = color; if(clock() >= 4) *output++ = color; step(clock()); } step(1365 - timing.hclock); timing.vclock++; } scheduler.exit(Scheduler::Event::Frame); } auto VCE::step(uint clocks) -> void { Thread::step(clocks); synchronize(cpu); timing.hclock += clocks; } auto VCE::refresh() -> void { Emulator::video.refresh(buffer + 1365 * 13, 1365 * sizeof(uint32), 1140, 242); } auto VCE::power() -> void { create(VCE::Enter, system.colorburst() * 6.0); for(auto& pixel : buffer) pixel = 0; memory::fill(&cram, sizeof(CRAM)); memory::fill(&timing, sizeof(Timing)); memory::fill(&io, sizeof(IO)); io.clock = 4; } }