struct Audio { static const char *Handle; static const char *Synchronize; static const char *Frequency; static const char *Latency; virtual bool cap(const nall::string& name) { return false; } virtual nall::any get(const nall::string& name) { return false; } virtual bool set(const nall::string& name, const nall::any& value) { return false; } virtual void sample(uint16_t left, uint16_t right) {} virtual void clear() {} virtual bool init() { return true; } virtual void term() {} Audio() {} virtual ~Audio() {} };