#if defined(Hiro_SourceEdit) auto mSourceEdit::allocate() -> pObject* { return new pSourceEdit(*this); } // auto mSourceEdit::cursor() const -> Cursor { return state.cursor; } auto mSourceEdit::doChange() const -> void { if(state.onChange) return state.onChange(); } auto mSourceEdit::doMove() const -> void { if(state.onMove) return state.onMove(); } auto mSourceEdit::onChange(const function& callback) -> type& { state.onChange = callback; return *this; } auto mSourceEdit::onMove(const function& callback) -> type& { state.onMove = callback; return *this; } auto mSourceEdit::setCursor(Cursor cursor) -> type& { state.cursor = cursor; signal(setCursor, cursor); return *this; } auto mSourceEdit::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mSourceEdit::text() const -> string { return signal(text); } #endif