enum class Input : uint { A, B, Select, Start, Right, Left, Up, Down, R, L, }; struct BIOS { BIOS(); ~BIOS(); auto read(uint mode, uint32 addr) -> uint32; auto write(uint mode, uint32 addr, uint32 word) -> void; uint8* data = nullptr; uint size = 0; uint32 mdr = 0; }; struct System { auto loaded() const -> bool { return _loaded; } auto init() -> void; auto term() -> void; auto load(Emulator::Interface*) -> bool; auto save() -> void; auto unload() -> void; auto power() -> void; auto run() -> void; auto runToSave() -> void; //video.cpp auto configureVideoPalette() -> void; auto configureVideoEffects() -> void; //serialization.cpp auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto serialize(serializer&) -> void; auto serializeAll(serializer&) -> void; auto serializeInit() -> void; private: Emulator::Interface* interface = nullptr; struct Information { string manifest; } information; bool _loaded = false; uint _serializeSize = 0; }; extern BIOS bios; extern System system;