#include struct AudioAO : AudioDriver { AudioAO& self = *this; AudioAO(Audio& super) : AudioDriver(super) {} ~AudioAO() { terminate(); } auto create() -> bool override { super.setChannels(2); super.setFrequency(48000); return initialize(); } auto driver() -> string override { return "libao"; } auto ready() -> bool override { return _ready; } auto hasChannels() -> vector override { return {2}; } auto hasFrequencies() -> vector override { return {44100, 48000, 96000}; } auto setFrequency(uint frequency) -> bool override { return initialize(); } auto output(const double samples[]) -> void override { uint32_t sample = 0; sample |= (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0; sample |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16; ao_play(_interface, (char*)&sample, 4); } private: auto initialize() -> bool { terminate(); ao_initialize(); int driverID = ao_default_driver_id(); if(driverID < 0) return false; ao_sample_format format; format.bits = 16; format.channels = 2; format.rate = self.frequency; format.byte_format = AO_FMT_LITTLE; format.matrix = nullptr; ao_info* information = ao_driver_info(driverID); if(!information) return false; string device = information->short_name; ao_option* options = nullptr; if(device == "alsa") { ao_append_option(&options, "buffer_time", "100000"); //100ms latency (default was 500ms) } _interface = ao_open_live(driverID, &format, options); if(!_interface) return false; return _ready = true; } auto terminate() -> void { _ready = false; if(_interface) { ao_close(_interface); _interface = nullptr; } ao_shutdown(); } bool _ready = false; ao_device* _interface = nullptr; };