struct AbstractInput { string name; string mapping; bool logic; //0 = OR, 1 = AND bool state; struct Input { enum class Type : unsigned { Button, MouseButton, MouseAxis, HatUp, HatDown, HatLeft, HatRight, Axis, AxisLo, AxisHi } type; unsigned scancode; }; vector inputList; void bind(); bool append(string mapping); virtual bool bind(unsigned scancode, int16_t value) = 0; virtual int16_t poll() = 0; AbstractInput(); }; struct DigitalInput : AbstractInput { using AbstractInput::bind; bool bind(unsigned scancode, int16_t value); int16_t poll(); }; struct RelativeInput : AbstractInput { using AbstractInput::bind; bool bind(unsigned scancode, int16_t value); int16_t poll(); }; struct AbsoluteInput : AbstractInput { using AbstractInput::bind; bool bind(unsigned scancode, int16_t value); int16_t poll(); }; struct HotkeyInput : DigitalInput { function press; function release; HotkeyInput(); }; struct InputManager { vector inputMap; vector hotkeyMap; int16_t* scancode[2]; bool activeScancode; void bind(); void poll(); int16_t poll(unsigned scancode); void saveConfiguration(); void bootstrap(); InputManager(); ~InputManager(); //hotkeys.cpp void appendHotkeys(); void pollHotkeys(); private: Configuration::Document config; }; extern InputManager* inputManager;