#pragma once namespace nall { struct range_t { struct iterator { iterator(int position, int step = 0) : position(position), step(step) {} auto operator*() const -> int { return position; } auto operator!=(const iterator& source) const -> bool { return step > 0 ? position < source.position : position > source.position; } auto operator++() -> iterator& { position += step; return *this; } private: int position; const int step; }; auto begin() const -> const iterator { return iterator(origin, stride); } auto end() const -> const iterator { return iterator(target); } int origin; int target; int stride; }; inline auto range(int size) { return range_t{0, size, 1}; } inline auto range(int offset, int size) { return range_t{offset, size, 1}; } inline auto range(int offset, int size, int step) { return range_t{offset, size, step}; } //reverse-range inline auto rrange(int size) { return range_t{size - 1, -1, -1}; } }