#ifndef GBA_HPP #define GBA_HPP #include #include namespace GameBoyAdvance { namespace Info { static const string Name = "bgba"; static const unsigned SerializerVersion = 2; } } /* bgba - Game Boy Advance emulator authors: byuu, Cydrak license: GPLv3 project started: 2012-03-19 */ #include namespace GameBoyAdvance { enum : unsigned { //mode flags for bus_read, bus_write: Nonsequential = 1, //N cycle Sequential = 2, //S cycle Prefetch = 4, //instruction fetch (eligible for prefetch) Byte = 8, //8-bit access Half = 16, //16-bit access Word = 32, //32-bit access Load = 64, //load operation Store = 128, //store operation }; struct Thread { ~Thread() { if(thread) co_delete(thread); } auto create(void (*entrypoint)(), unsigned frequency) -> void { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } auto serialize(serializer& s) -> void { s.integer(frequency); s.integer(clock); } cothread_t thread = nullptr; unsigned frequency = 0; signed clock = 0; }; #include #include #include #include #include #include #include #include #include #include } #endif