#include namespace SuperFamicom { struct ID { enum : uint { System, SuperFamicom, GameBoy, BSMemory, SufamiTurboA, SufamiTurboB, }; struct Port { enum : uint { Controller1, Controller2, Expansion, };}; struct Device { enum : uint { None, Gamepad, Mouse, SuperMultitap, SuperScope, Justifier, Justifiers, Satellaview, SuperDisc, S21FX, };}; }; struct Interface : Emulator::Interface { using Emulator::Interface::load; Interface(); auto manifest() -> string override; auto title() -> string override; auto videoFrequency() -> double override; auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto audioFrequency() -> double override; auto loaded() -> bool override; auto sha256() -> string override; auto load(uint id) -> bool override; auto save() -> void override; auto unload() -> void override; auto connect(uint port, uint device) -> void override; auto power() -> void override; auto reset() -> void override; auto run() -> void override; auto rtc() -> bool override; auto rtcsync() -> void override; auto serialize() -> serializer override; auto unserialize(serializer&) -> bool override; auto cheatSet(const string_vector&) -> void override; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; }; struct Settings { bool blurEmulation = true; bool colorEmulation = true; bool scanlineEmulation = true; uint controllerPort1 = 0; uint controllerPort2 = 0; uint expansionPort = 0; bool random = true; }; extern Interface* interface; extern Settings settings; }