struct VideoSettings : TabFrameItem { VideoSettings(TabFrame*); VerticalLayout layout{this}; Label colorAdjustmentLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout saturationLayout{&layout, Size{~0, 0}}; Label saturationLabel{&saturationLayout, Size{80, 0}}; Label saturationValue{&saturationLayout, Size{50, 0}}; HorizontalSlider saturationSlider{&saturationLayout, Size{~0, 0}}; HorizontalLayout gammaLayout{&layout, Size{~0, 0}}; Label gammaLabel{&gammaLayout, Size{80, 0}}; Label gammaValue{&gammaLayout, Size{50, 0}}; HorizontalSlider gammaSlider{&gammaLayout, Size{~0, 0}}; HorizontalLayout luminanceLayout{&layout, Size{~0, 0}}; Label luminanceLabel{&luminanceLayout, Size{80, 0}}; Label luminanceValue{&luminanceLayout, Size{50, 0}}; HorizontalSlider luminanceSlider{&luminanceLayout, Size{~0, 0}}; Label overscanMaskLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout horizontalMaskLayout{&layout, Size{~0, 0}}; Label horizontalMaskLabel{&horizontalMaskLayout, Size{80, 0}}; Label horizontalMaskValue{&horizontalMaskLayout, Size{50, 0}}; HorizontalSlider horizontalMaskSlider{&horizontalMaskLayout, Size{~0, 0}}; HorizontalLayout verticalMaskLayout{&layout, Size{~0, 0}}; Label verticalMaskLabel{&verticalMaskLayout, Size{80, 0}}; Label verticalMaskValue{&verticalMaskLayout, Size{50, 0}}; HorizontalSlider verticalMaskSlider{&verticalMaskLayout, Size{~0, 0}}; Label windowedModeLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout windowedModeLayout{&layout, Size{~0, 0}}; CheckLabel windowedModeAspectCorrection{&windowedModeLayout, Size{0, 0}}; CheckLabel windowedModeIntegralScaling{&windowedModeLayout, Size{0, 0}}; CheckLabel windowedModeAdaptive{&windowedModeLayout, Size{0, 0}}; Label fullscreenModeLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout fullscreenModeLayout{&layout, Size{~0, 0}}; CheckLabel fullscreenModeAspectCorrection{&fullscreenModeLayout, Size{0, 0}}; CheckLabel fullscreenModeIntegralScaling{&fullscreenModeLayout, Size{0, 0}}; CheckLabel fullscreenModeExclusive{&fullscreenModeLayout, Size{0, 0}}; auto updateColor(bool initializing = false) -> void; auto updateViewport(bool initializing = false) -> void; }; struct AudioSettings : TabFrameItem { AudioSettings(TabFrame*); VerticalLayout layout{this}; Label driverLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Label deviceLabel{&controlLayout, Size{0, 0}}; ComboButton deviceList{&controlLayout, Size{~0, 0}}; Label frequencyLabel{&controlLayout, Size{0, 0}}; ComboButton frequencyList{&controlLayout, Size{~0, 0}}; Label latencyLabel{&controlLayout, Size{0, 0}}; ComboButton latencyList{&controlLayout, Size{~0, 0}}; CheckLabel exclusiveMode{&layout, Size{~0, 0}}; Label effectsLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout volumeLayout{&layout, Size{~0, 0}}; Label volumeLabel{&volumeLayout, Size{80, 0}}; Label volumeValue{&volumeLayout, Size{50, 0}}; HorizontalSlider volumeSlider{&volumeLayout, Size{~0, 0}}; HorizontalLayout balanceLayout{&layout, Size{~0, 0}}; Label balanceLabel{&balanceLayout, Size{80, 0}}; Label balanceValue{&balanceLayout, Size{50, 0}}; HorizontalSlider balanceSlider{&balanceLayout, Size{~0, 0}}; CheckLabel reverbEnable{&layout, Size{~0, 0}}; auto updateDriver(bool initializing = false) -> void; auto updateEffects(bool initializing = false) -> void; auto updateDriverLists() -> void; }; struct InputSettings : TabFrameItem { InputSettings(TabFrame*); VerticalLayout layout{this}; HorizontalLayout focusLayout{&layout, Size{~0, 0}}; Label focusLabel{&focusLayout, Size{0, 0}}; CheckLabel pauseEmulation{&focusLayout, Size{0, 0}}; CheckLabel allowInput{&focusLayout, Size{0, 0}}; HorizontalLayout selectionLayout{&layout, Size{~0, 0}}; ComboButton emulatorList{&selectionLayout, Size{~0, 0}}; ComboButton portList{&selectionLayout, Size{~0, 0}}; ComboButton deviceList{&selectionLayout, Size{~0, 0}}; TableView mappingList{&layout, Size{~0, ~0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Button assignMouse1{&controlLayout, Size{100, 0}}; Button assignMouse2{&controlLayout, Size{100, 0}}; Button assignMouse3{&controlLayout, Size{100, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button resetButton{&controlLayout, Size{80, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; auto updateControls() -> void; auto activeEmulator() -> InputEmulator&; auto activePort() -> InputPort&; auto activeDevice() -> InputDevice&; auto reloadPorts() -> void; auto reloadDevices() -> void; auto reloadMappings() -> void; auto refreshMappings() -> void; auto assignMapping() -> void; auto assignMouseInput(uint id) -> void; auto inputEvent(shared_pointer device, uint group, uint input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void; InputMapping* activeMapping = nullptr; Timer timer; }; struct HotkeySettings : TabFrameItem { HotkeySettings(TabFrame*); VerticalLayout layout{this}; TableView mappingList{&layout, Size{~0, ~0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button resetButton{&controlLayout, Size{80, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; auto reloadMappings() -> void; auto refreshMappings() -> void; auto assignMapping() -> void; auto inputEvent(shared_pointer device, uint group, uint input, int16 oldValue, int16 newValue) -> void; InputMapping* activeMapping = nullptr; Timer timer; }; struct AdvancedSettings : TabFrameItem { AdvancedSettings(TabFrame*); VerticalLayout layout{this}; Label driverLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout driverLayout{&layout, Size{~0, 0}}; Label videoLabel{&driverLayout, Size{0, 0}}; ComboButton videoDriver{&driverLayout, Size{~0, 0}}; Label audioLabel{&driverLayout, Size{0, 0}}; ComboButton audioDriver{&driverLayout, Size{~0, 0}}; Label inputLabel{&driverLayout, Size{0, 0}}; ComboButton inputDriver{&driverLayout, Size{~0, 0}}; Label libraryLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout libraryLayout{&layout, Size{~0, 0}}; Label libraryPrefix{&libraryLayout, Size{0, 0}}; LineEdit libraryLocation{&libraryLayout, Size{~0, 0}}; Button libraryChange{&libraryLayout, Size{0, 0}}; CheckLabel ignoreManifests{&layout, Size{~0, 0}}; }; struct SettingsManager : Window { SettingsManager(); VerticalLayout layout{this}; TabFrame panel{&layout, Size{~0, ~0}}; VideoSettings video{&panel}; AudioSettings audio{&panel}; InputSettings input{&panel}; HotkeySettings hotkeys{&panel}; AdvancedSettings advanced{&panel}; StatusBar statusBar{this}; auto setVisible(bool visible = true) -> SettingsManager&; auto show(uint setting) -> void; }; extern unique_pointer settingsManager;