#if defined(Hiro_MouseCursor) const string MouseCursor::Default = ""; const string MouseCursor::Hand = "{hand}"; const string MouseCursor::HorizontalResize = "{horizontal-resize}"; const string MouseCursor::VerticalResize = "{vertical-resize}"; MouseCursor::MouseCursor(const string& name) { setName(name); } MouseCursor::operator bool() const { return state.name; } auto MouseCursor::operator==(const MouseCursor& source) const -> bool { return name() == source.name(); } auto MouseCursor::operator!=(const MouseCursor& source) const -> bool { return name() != source.name(); } auto MouseCursor::name() const -> string { return state.name; } auto MouseCursor::setName(const string& name) -> type& { state.name = name; return *this; } #endif